Drag the map from the slot in the Sky Light to an empty material editor slot and choose Instance. ![]() zip file, but you can find it and two other free HDRI images from. I have loaded "Dock_Sphere.hdr" into the map slot. You can just set it up to use a colour, or you can load a map. It doesn't matter where you put it just click in the viewport somewhere. Please note: This has pretty bad aliasing along the edges, but we'll fix that later (Fig.04 & Fig.05).ĥ. Go to your Render Dialogue Box, and make sure you have the Mental Ray Renderer selected. Under "Spotlight Parameters" set Hotspot: 87 and Falloff: 96. Check to turn on Shadows, and drop down and choose "Raytraced Shadows" Under "Intensity/Color/Attenuation", check to use Far Attenuation and set Start: 100 and End: 200. After playing with the settings a bit, I set the spotlight with the following parameters. This will maximize your shadows and make the scene more interesting. A good rule of thumb for light positioning is to place it directly opposite the object from the camera. Create a mr Area Spot light and position it as shown. Now increase the size of the plane and move it along the XY so that it fills the viewport. Use Ctrl + C to create a camera from that perspective view (Fig.02).ģ. While it's not necessary to work within Action and Title safe when you are not working on broadcast television footage, it still is a good reference to frame the shot. Tumble, Pan, and Zoom around the model until you get a view you are happy with. Right click over the perspective label at the top left of the viewport and choose "Show Safe Frame". Hit P to make sure you are in a Perspective viewport. ![]() Select PinBox, and rotate it 90 degrees on the Y axis (Fig.01). zip file here and open "pinbox_animated.max". If you didn't complete the tutorial, you can download the. ![]() We're going to start by picking up where we left off in the Animation tutorial.
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